0/3 Improved Fire Blast: Fire Blast, while a small DPS increase, reduces your positional options, doesn’t scale with haste, and is prohibitively mana hungry. Damage that is (fully) shielded or absorbed does not cause pushback. Things like Mage Armor, which give 30% of your non-casting regen during casting, simply restore a portion of your full rate. If you run into it while mashing, please tell me. Put no more than three points in it- the other two should go in Arcane Subtlety. Arcane mage becomes viable in TBC once you gain two pieces of tier 5, which gives Arcane Blast 20% increased damage and 20% increased mana cost. Evocation scales with haste, but it is typically not worth wasting other cooldowns to get the faster evocation. Fire is the superior raiding spec for Mages because it delivers consistent damage, has a lot of flexibility and variations, synergy with other Mages and is useful in a variety of encounters. Never attempt to ‘fish’ for the proc either. A delayed rotation consisting of casting Rank 7, Rank 6, and then waiting 2 seconds allows 4 ticks of each DoT. Scales quite well with gear. Arcane can outperform fire, but it requires very specific gear and circumstances to become viable. As a final note, randomly proc’d cooldowns (such as on-hit effects from trinkets) should never be considered when calculating when to use cooldowns. For dealing raw burst damage, the three instant cast spells reign supreme. The monster will immediately swap targets to the person with the highest threat that it can currently attack. Other than that, they bring their usual collection of buffs- Fortitude, shadow resistance, etc. There are a couple of ways that aggro can change. The rest of the talents: If you want to go deeper into frost, you should probably just spec frost. There are two ‘standard’ fire specs that branch off from this, the Clearcasting build, and the Icy Veins build. The use of this talent is situational, however. Because this spell has a 1.5s cast time, you can queue a spell after it without incurring GCD. This gives a lot of crit. I have the same issue as Fire mage (T4-T5 gear) if I do not have a Shadow Priest in my party. A good general rule of thumb is that if you have multiple mages, have at least 2 of them cast scorch every 8-9 fireballs, or even every mage casting scorch every 8-9 fireballs. Should be a good choice for players who are struggling to maintain Mana. As with every DPS class in a raid – Leatherworking gives your group the best bonus. 50% spell haste is required to max out the GCD reduction at 1.0s, this is 788 spell haste. While you are considered casting, you regenerate mana according to your ‘Mana Regenerated While Casting’ in your paper doll- outside the 5 seconds, you regenerate mana at a full rate. You would hit each for 1,500 damage, totaling 22,500 damage. This is only a minimal buff for warlocks- the standard warlock rotation is to simply cast Shadowbolt endlessly. Everything else is subject to this 1.5s mini-cooldown every time you do an action. As of 7/19/15, Feenix does not have ghost hit. Sunwell gear tends to be loaded with haste, devaluing it compared to straight damage. High. You have to register before you can post. Knowing about each talent and it's strengths and weaknesses can be immensely helpful. Unfortunately, two fireballs cast in the same amount of time do more damage than Pyroblast. Not worth getting- if you want to play at managing mana expenditure for extra damage, Arcane does it much better. The ability to double Icy Veins prevents damage reduction from being too catastrophic. Please keep in mind that these are approximate values and should not be treated as gospel. If it does, this devalues fireblast to the point of near-uselessness. If you have the mana supply to keep it up it is a damage increase. For this reason, this talent should be valued. What your raid may not recover from is the loss of all your DPS due to dying to cave in. Lots of Conduits and legendary powers focus on the spell, so we'll take everything that buffs it. Pre-Raid EPV is based on having a majority of gear that’s blue heroic gear and crafted.T4 EPV is based on having a majority of gear that’s from Karazhan, Gruul’s Lair, Magtheridon’s Lair, and Pre-2.3 Badge gear.T5 EPV is based on having a majority of gear that’s from Tempest Keep: The Eye, Serpentshrine Cavern, Zul’Aman, and 2.3 Badge Gear.T6 EPV is based on having a majority of gear that’s from Black Temple, Mount Hyjal, and 2.4 Badge Gear.Sunwell EPV is based on having a majority of gear that’s from Sunwell Plateau. To use an EP system, you multiply each stat’s value by the number of stats on an item. Remember, going OOM is much worse than losing some DPS. This spec is for situations, like Archimonde, where staying alive is more important than getting that last 20% or so of your damage. Here I hope to dispel some of those rumors and teach you how to be the best mage you can be, even if you’ve never even played mage at all. This is the best straight damage spec, but it guzzles mana like an early model Hummer. The guide includes Talents, Gems, Enchantments, Gameplay & Skill rotation tips. Use it if you will not run oom in the fight. TBC Classic; Search … Below Header. It does not assist fireblast.Your haste cooldowns are Bloodlust/Heroism, your haste trinket, and icy veins. Open. An important note is that Gruul does ENTIRELY physical damage- put Amplify Magic on everyone, especially your tanks. Amount of Fireballs depends on movement & interruptions that you may experience. Allows access to double Ice Block through Cold Snap. The fire mage has four distinct ‘types’ of cooldowns available to them. Finally, you have 6 points to spend on AoE. i makes your crits hit super hard and ive heard that ignite stacks so critting more often with a higher base roll would make your ignite do crazy damge. In this case, what I do is using Mana Potion (instead of Potion of Destruction) and Mana Emerald (instead of Flame Cap). It also has a similar mana cost but takes only half the time to ‘cast’ due to the 1.5s Global Cooldown, so it is considered to be a higher mana cost skill since it uses more mana per second. The idea is that the tank uses these few ‘safe’ seconds to extend a threat lead, even if someone hits the monster directly after the taunt. Aside from instant cases like fire blast, no spell we use is GCD-capped. 0/1 Dragon’s Breath: Once again, see the AoE section. Typically your spells cause one point of threat per point of damage done to the boss, subject to modifiers. Haste, along with major buffs like Heroism/Bloodlust and Icy Veins, alter these numbers. You will ‘artificially’ extend your haste buff to cover the entirety of your Evocation since spell length is calculated at spell cast. Drums of Battle and Drums of War provide a noticeable DPS increase. Jewelcrafting would give you earlier access to epic gems, but you can unlock them without the profession later on. Aside from my day job, I also practice Kickboxing and Muay Thai. During Molten Fury, if you have the position to cast Fire Blast, you can use it as a mana dump. Use them to complete the best socket bonus, preferable +spell damage. All Fire mages in the raid should contribute to keeping this debuff on the target at all times. For obvious reasons, this is not a viable stat to reach for, nor does it particularly benefit us. Since 2.3, the client no longer refuses to send cast request messages while another spell is casting, which takes a lot of mechanical precision out of manually ending your spell cast. It has 14 unspent talent points and should be your starting point of tinkering with the build. Boosthive Preorder Showlands 50-60 leveling with stat from first hour! The first use is for reducing raid boss resistances against bosses that have more than the baseline magic resistance, such as Supremus. 0/5 Magic Absorption: A nice spell, but we don’t have the spare talent points for it. The first rule of thumb is that most cooldowns give a greater advantage when used together rather than separately. Use at most 2 Glowing gems, only in sockets that give worthwhile socket bonuses. if you are 0.1s into casting a fireball and you receive a hit, your cast time will go to 3.0s, not 3.9s. This is over the cap, but you still do 1,009 damage to each (instead of the aforementioned 673.33), since crits are considered non-capped bonus damage. Damage cooldowns are quite simple. Mage talents underwent a significant review for patch 1.11, with additional modifications in 2.0.1 and 3.0.2. Page 1. The DPS loss of the extra scorches is negligible compared to the DPS loss a lost scorch stack would cause. Because you’re missing so many of Fire’s best talents, you are entirely dependent on crits to carry the day for you. Mage is very gear dependent to pull off Arcane. Gnarly Guides is a site for gamers looking for gaming guides and gaming news! Druid Hunter Mage Paladin Priest Rogue Shaman Warlock Warrior PreRaid Frost . the monster is rooted in place or is silenced and can no longer attack at range). This talent is so strong we actually consider this to be a cooldown that you should try to time your other cooldowns with it. This leaves plenty of room for other classes to spread out that aren’t quite as mobile. Mana Potions or Mana Gems, if used, should be used as soon as you have lost the same amount of mana as they restore. Ignite is the mage version of this. Other talents are just fillers. WIP tl;dr: Hit (to cap) > Haste > Spell Power > Crit > Int > Spirit. Blue Gems are used to activate the Meta Gem. A World of Warcraft: The Burning Crusade talent calculator with talents for each class. You don’t want it. Although it may seem tempting, do not start a fight with Pyroblast in an attempt to get around the lengthy cast time- you will very likely pull aggro or screw the pull-up. You can use it on BiS rings and then drop the profession while keeping the bonus. Below is our recommended talent build for maximizing damage output. Copyright 2021 StarDev Studio LLC, Legacy-WoW World of Warcraft is a trademark of Blizzard Entertainment. Pulling aggro on a boss likely means you, and you alone, have just wiped the raid. Hitting the monster will alert it. From there, you should work backwards. Incanter's Flow increases your damage between 4% and 20%, cycling every 10 seconds. NUR HEUTE Crucial SSDs (MX500 1 TB für 86,99€, MX500 500 GB für 46,99€) Gameserver von 4players 50% Rabatt im ersten Monat bei 4players.de; awin1.com . If you will spend a part of the fight oom, or your Evocate has a chance of being interrupted, use Mage Armor instead. The second hit 0.8s, the third 0.6s, then 0.4 and finally 0.2s. Skip to content. DoT damage does not cause pushback. This instructs your pet to stay where he is and start casting his Frostbolt while you cast your Frostbolt. 0/5 Shatter: We don’t use frost spells that crit. View Profile View Forum Posts Private Message Member spec blizzard 3/3, and aoe farm melee mobs, gg. 9 fireballs are 27 seconds of casting, and scorch takes that yo 28.5s. Icon; News; Forums; Guides Menu Toggle. Nice bit of extra damage to your main spell. You’ll notice that Molten Fury, which is +20% damage to any target below 20% health, is listed as a cooldown. These are incredibly situational. If you end the fight with mana, you have done less damage than you could have… and if you run out of mana before the fight ends, you have also failed to do as much damage as you could. Careful with using boosts at the beginning of the fight, as the main tank usually needs some time to gain threat on the boss. 0/2 Flame Throwing: Increases the distance you can fight at. 3 points in it will actually prevent any other kind of slow from being applied, as it would be considered the ‘superior debuff’ even though it lasts a very short time. Nearly every fire spec is based on having these 44 talents and then spending your remaining 14 points. They also, however, stack incredibly well with themselves. ** Pick between damage, mana, and survival as needed- these items share another 2-minute cooldown. As for Improved Blizzard itself, 1/3 will behave as expected. PvE WoW Classic Mage Talent Builds Combustion Fire 17/31/3 Mage Talent Build This build is designed for the later portions of the game, namely Ahn’Quiraj and Naxxaramas. Fireball: Fireball is the bread and butter spell of the fire mage. I prefer mage in tbc over classic - but wrath mage beat both. 0/2 Arctic Reach: We don’t use Frostbolt or blizzard enough for this to matter. Warrior. Since 40% of the 150% damage is 60%, this means your crits actually cause 150%+60%=210% of the base damage! In this guide, you will learn about playing a Frost Mage in dungeons and raids. News; Forums; Blue Tracker; Main Menu . This build has improved mana sustain Arcane Concentration at the cost of DPS – Icy Veins. )#showtooltip/clearfocus [target=focus,dead][target=focus,noexists][mod:shift][target=focus,noharm]/focus [target=focus,noexists]/cast [target=focus]Polymorph. Destruction sbolt spam (DS/Ruin) is still a thing and is actually the strongest dps spec for locks until Funwell. 12 Posts--Updated for Warmane----Gear, Best in Slot & Tiers--1. Ignite: Ignite is actually a passive talent that you spec into when you become a fire mage, but it’s a core point of the fire mage identity. 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